加入数字并达到2048方块!
新游戏How to play: Use your arrow keys to move the tiles. When two tiles with the same number touch, they merge into one!
Created by Gabriele Cirulli.
The game 2048 is a simple yet addictive puzzle game where players move numbered tiles on a grid to combine them into larger numbers. The game starts with two tiles, each labeled with the number 2 or 4. Players use the arrow keys to slide all tiles in one direction on each turn. When two tiles with the same number touch, they merge into a single tile with the sum of the two numbers. The ultimate goal of the game is to create a tile with the number 2048, hence the name of the game. However, the game does not end there; players can continue to play to achieve higher numbers. The game ends when no more moves are possible — that is, when the grid is full and no adjacent tiles can be combined.
At any given time, the largest tile should remain in the corner position. If it accidentally moves out, it must be quickly returned to the corner.
Numbers of different sizes need to be arranged in sequence. The simplest way is to arrange them from left to right, as shown in the illustration below. (But in fact, you can arrange them left to right, top to bottom, reversed, or even in a snake-like fashion. The numbers just need to be sequentially connected.)
Place the tiles on the left and bottom, and let numbers of different sizes spread outward, as shown in the illustration below.
To synthesize 2048, the ideal setup is to have a 1024 in the bottom-left corner, with a 512, 256, and 128 to the right.
After achieving 1024, focus on synthesizing a 512. Once you have 512, aim to synthesize a 256.
Work on combining only one number at a time. For instance, if you're aiming for a 256, concentrate on constantly merging 2s and 4s to combine into 8, 16, and 32, and then combine those into 64, 128, and finally 256. In other words, don't combine a 32 on the left, a 64 on the right, and a 16 above simultaneously.
Avoid having numbers of different sizes arranged out of order, like having 16, 64, and 32 together (the ideal scenario is 16, 32, and 64, or 64, 32, and 16).
Don't let a newly spawned 2 get blocked by a 4. Always move the tiles so that two newly spawned 2s can combine to form a 4, which can help avoid a quick loss.